| code & exe | Byte Block Audio |
A simple compression scheme, stuffing various audio samples into a single byte. It's harder to explain then to implement [8^) |
| library | SOIL | Simple OpenGL Image Library: load those images into your app! |
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ModGame |
ModGame is a
customizable game
engine. Everybody else was doing one. => LibSDL & OpenGL => Computer controlled legs; animators' dream / nightmare => Rag Doll death thingy => Bot-Brains interpret compiled BASIC / assembler code |
| Screen Shot |
MeshMash |
This
application allows users to
simplify a 3D mesh while simultaneously generating bump mapping information. The display shows the effects of the simplification in real time, with the bump mapping applied, allowing the user to quickly verify the model's look, without the intermediate step of generating and applying the bump map information. True dot3 bump mapping is performed, even if the user has unextended OpenGL 1.1. |
| Screen Shot |
HexTex |
Automatic
texturing coordinate
generation for 3D models. Forces the texturing into a hexagonal grid structure, allowing generally good texture coverage on a given texture area. |
| No Screen Shot |
Bounded Recursive Format |
My first
attempt at a lossless
image compression format. Unlimmeted channels (with 1 to 63 bits per channel), faster than PNG, slightly larger than PNG, very simple C++ source (easy to integrate into your project) |
|
no screen-shot here,
it's a library
|
ENet dev version |
ENet
is a realy neat little cross-platform game networking library in
C. I keep fiddling with it. New to ENet this time is encryption, using TEA (the XXTEA variation). Here is some (ugly) source code using the new features. |
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GA Blobs |
I just started playing with
Genetic Algorithms (fun!). This app uses them to fit blobs (or meta- or iso-surfaces) to the points of a 3D model. Output is a POV-Ray file. |